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RANDungeon – Changelog

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CHANGELOG


Version 1.5 – 23 February 2025

  • update: panic can be triggered one time per floor
  • update: lizards left less gold when defeated
  • update: slighly changed the rare “bubble bobble” floppy disk effects – now increases… oh, I can tell you 😉
  • update: hard mode is more challenging (added more penalties, expecially on combat behaviours)
  • update: the maximum penalty for losing yourself into dungeon (when examine) is 2 additional cards (3 for hard mode)
  • update: now examine/investigate can end earlier, based on dungeon (less chance to lose the way into dungeon)
  • update: dungeon lord got a surprise (if he thinks you are too strong – only for hard mode)
  • update: slightly better rewards at dungeon end
  • update: new special item added – magical flute (increase inspiration effects)
  • update: depowering gun now have 5 shots instead of 4
  • update: thieves steal more money
  • update: better potions icons
  • update: save/load portraits now indicate floor and hard mode
  • update: better “pursuer” distribution (now level based)
  • update: extra strike roulette is available from 20 hp (50 hp for hard mode)
  • update: added “the collector” card – sell/buy the amiga floppy disks
  • update: with each prayer, the recovery of health points will be less
  • update: armor can be damaged and destroyed (except for ancient armor) but cost less gold
  • update: “vampire’s fang” does not work when on 0 health
  • update: increased chance to find magical scrolls in early game
  • update: added new treasure chest reward (the farmachologist kit) and all kits are now balanced
  • update: treasure chest’s rewards are dungeon based
  • update: executioner is a bit dangerous in hard mode
  • update: new percentage limits for sweep/charge/defensive attacks
  • update: better “boulder path block” event

Version 1.4 – 6 February 2025

  • update: ‘survival kit’ and ‘first aid kit’ can be found into treasure chest
  • update: in ‘hard mode’ the trap damage will increase
  • update: added a new trap called ‘electrocution’
  • update: the further you progress in the dungeons, the more traps there will be
  • update: better fatigue system
  • update: new mechanics for “closed door” event
  • update: the more tired you are, the more difficult it will be to escape the pursuer
  • update: discharging fury now you can recover more health (recover is based on current health)
  • update: new “inspiration” event – sometimes now you can choose what you wanna search into dungeons
  • update: “inspiration” event is influenced by missing “fury” (less fury, more inspiration cause not thinking about combat)
  • update: eluding a pursuer slightly increase the fury gauge
  • update: under “berserk” status alteration, you cannot perform “rest for a while” action
  • update: no more turn penalty for assassin’s “frighten” special skill
  • update: must have a minimum of 300 gold to use shards converter (400 gold if in hard mode)
  • update: the “gnome” have a slightly increased chance to left his box
  • update: now you get tired more easily, but by resting you will recover more stamina (maybe few hp) and don’t lose a turn
  • update: can no longer trash torches/food, but “panic” is now easier to get (now the positive effects of “panic” are greater)
  • update: armor “hud” icons modified
  • update: tutorial page has removed from the game (step-by-step tutorial is still available)
  • update: save/load system now shows the character’s portrait (and also can load in mid-game)
  • update: fury “raise” faster when defeating any enemy (without suffering any hit) and when below 20 hp
  • update: less “fury” penalty if hit by enemy or unable to defeat him
  • update: new windowskin and enhanced save system
  • update: better sync for audio animations
  • update: “lucky charm” nerfed. Now it will increase the gold/ancient shards found by 1/3

Version 1.3 – 19 January 2025

  • game update: you can find more health potions into dungeons
  • game update: the chances of drawing an event card are slightly increased
  • game update: the chances of finding weapons are slightly increased
  • game update: after a rest, the enemy will approach you
  • game update: windowed mode is selectable from the ingame menu
  • game update: the warrior character now can also self-heal the berserk status

Version 1.23 – 9 January 2025

  • client update: steam overlay is now supported

Version 1.21 – 11 January 2025

Version 1.1 – 05 January 2025 (published)

  • update: cards now enters covered (red cards are monsters, yellow cards are unforseen events)
  • update: sometimes you will trigger a trap when grabbing new weapons or shields (but can disarm it)
  • update: increased chances (just a bit) to find weapons or shields

Version 1.0.8 – 2 January 2025

  • update: now into “pray” menu you can find “rest” action
  • update: the workshop is less expensive
  • update: balanced the two player mode
  • update: added a secondary sabotage roulette for player two
  • update: better and faster “higher/lower” minigame
  • update: now bgm volume is saved on game exit
  • update: in two players mode, no golden key is needed to open treasure chests displayed on hud
  • visual update: new cards for witches and gnomes

Version 1.0.7 – 30 December 2024


Version 1.0.6 – 24 December 2024


Version 1.0.5 – 18 December 2024


Version 1.0.3 – 17 December 2024


Version 1.0.2 – 13 December 2024


Older versions – before 13 December 2024