CHANGELOG
Version 1.5 – 23 February 2025
- important update: save cooldown – now you can save only after 5 turns (10 if in hard mode)
- important update: mid-floor behaviour – now at half dungeon you can choose your exploration behaviour (only on hard mode)
- update: panic can be triggered one time per floor
- update: lizards left less gold when defeated
- update: slighly changed the rare “bubble bobble” floppy disk effects – now increases… oh, I can tell you 😉
- update: hard mode is more challenging (added more penalties, expecially on combat behaviours)
- update: the maximum penalty for losing yourself into dungeon (when examine) is 2 additional cards (3 for hard mode)
- update: now examine/investigate can end earlier, based on dungeon (less chance to lose the way into dungeon)
- update: dungeon lord got a surprise (if he thinks you are too strong – only for hard mode)
- update: slightly better rewards at dungeon end
- update: new special item added – magical flute (increase inspiration effects)
- update: depowering gun now have 5 shots instead of 4
- update: thieves steal more money
- update: better potions icons
- update: save/load portraits now indicate floor and hard mode
- update: better “pursuer” distribution (now level based)
- update: extra strike roulette is available from 20 hp (50 hp for hard mode)
- update: added “the collector” card – sell/buy the amiga floppy disks
- update: with each prayer, the recovery of health points will be less
- update: armor can be damaged and destroyed (except for ancient armor) but cost less gold
- update: “vampire’s fang” does not work when on 0 health
- update: increased chance to find magical scrolls in early game
- update: added new treasure chest reward (the farmachologist kit) and all kits are now balanced
- update: treasure chest’s rewards are dungeon based
- update: executioner is a bit dangerous in hard mode
- update: new percentage limits for sweep/charge/defensive attacks
- update: better “boulder path block” event
- bugfix: fixed a wrong amiga floppy disk description
- bugfix: a merchant showing the wrong armor
- bugfix: berserk extra defense bonus not correctly applied
Version 1.4 – 6 February 2025
- major update: new ‘draw card’ system for a better gameplay experience
- important update: new menu called “the way of faith” (new actions: wrath/meditate)
- important update: new “fight menu” mechanics and “extra damage” roulette
- update: ‘survival kit’ and ‘first aid kit’ can be found into treasure chest
- update: in ‘hard mode’ the trap damage will increase
- update: added a new trap called ‘electrocution’
- update: the further you progress in the dungeons, the more traps there will be
- update: better fatigue system
- update: new mechanics for “closed door” event
- update: the chance to find “special items” is now well balanced
- update: the more tired you are, the more difficult it will be to escape the pursuer
- update: discharging fury now you can recover more health (recover is based on current health)
- update: new “inspiration” event – sometimes now you can choose what you wanna search into dungeons
- update: “inspiration” event is influenced by missing “fury” (less fury, more inspiration cause not thinking about combat)
- update: eluding a pursuer slightly increase the fury gauge
- update: under “berserk” status alteration, you cannot perform “rest for a while” action
- update: no more turn penalty for assassin’s “frighten” special skill
- update: must have a minimum of 300 gold to use shards converter (400 gold if in hard mode)
- update: the “gnome” have a slightly increased chance to left his box
- update: now you get tired more easily, but by resting you will recover more stamina (maybe few hp) and don’t lose a turn
- update: can no longer trash torches/food, but “panic” is now easier to get (now the positive effects of “panic” are greater)
- update: armor “hud” icons modified
- update: tutorial page has removed from the game (step-by-step tutorial is still available)
- update: save/load system now shows the character’s portrait (and also can load in mid-game)
- update: fury “raise” faster when defeating any enemy (without suffering any hit) and when below 20 hp
- update: less “fury” penalty if hit by enemy or unable to defeat him
- update: new windowskin and enhanced save system
- update: better sync for audio animations
- update: “lucky charm” nerfed. Now it will increase the gold/ancient shards found by 1/3
- QOL update: font size have been increased for better readability on steam deck
- QOL update: a balloon hover icon indicates that you cannot deposit gold
- bugfix: wrong fury charging when suffer an extra attack by enemy
- bugfix: the homeless ‘hungry-man’ special got wrong description
- bugfix: using ‘Depowering Gun’ if choosing the corruption
- bugfix: now you can’t get lost at the beginning of the dungeon or when you reach the exit
- bugfix: not shaking card for pursuers
- bugfix: wrong sprint from the “executioner” at dungeon end
- bugfix: discharging the fury gauge, the hp went over its maximum capacity (for a short time)
- bugfix: sometimes the weapon degrades after a charge
- bugfix: some issue related to icons after using upgrade kits
- bugfix: the “sorcerer” will hit even when don’t
- bugfix: sometimes the merchant of potions leaves too earlier
- bugfix: the warrior character does not start with the “ring mail armor” equipped
- bugfix: attack/defense hud icon disappear after upgrading at workshop
- bugfix: not set correctly the “decision card” choice if simultaneously find a new weapon/shield
- bugfix: the chest icon in dungeon 3 is wrongly positioned
Version 1.3 – 19 January 2025
- game update: you can find more health potions into dungeons
- game update: the chances of drawing an event card are slightly increased
- game update: the chances of finding weapons are slightly increased
- game update: after a rest, the enemy will approach you
- game update: windowed mode is selectable from the ingame menu
- game update: the warrior character now can also self-heal the berserk status
- bugfix: the “rest for a while” action have a short cooldown
Version 1.23 – 9 January 2025
- client update: steam overlay is now supported
Version 1.21 – 11 January 2025
- bugfix: a bug prevent to unlock the hardmode
- bugfix: a bug prevent to use correctly the “frighten” active skill (assassin character)
- bugfix: a bug prevent to show progress after dungeon win
Version 1.1 – 05 January 2025 (published)
- update: cards now enters covered (red cards are monsters, yellow cards are unforseen events)
- update: sometimes you will trigger a trap when grabbing new weapons or shields (but can disarm it)
- update: increased chances (just a bit) to find weapons or shields
- bugfix: the game don’t track correctly your progress
- bugfix: hit&run behaviour not correctly deactivated
- bugfix: turrican floppy disk issue
- bugfix: wrong ravenous beast behaviour on food launch
- bugfix: scroll of “christmas” will show wrong icons
- bugfix: music volume change after descending to a new dungeon
- bugfix: berserk status balloon icon not shown while fighting dungeon lord
- bugfix: fixed some hud icons (only for two player mode)
- bugfix: equipped items not available into intentory (only for two player mode)
Version 1.0.8 – 2 January 2025
- update: now into “pray” menu you can find “rest” action
- update: the workshop is less expensive
- update: balanced the two player mode
- update: added a secondary sabotage roulette for player two
- update: better and faster “higher/lower” minigame
- update: now bgm volume is saved on game exit
- update: in two players mode, no golden key is needed to open treasure chests displayed on hud
- visual update: new cards for witches and gnomes
- QOL update: better “Shard converter” menu
- QOL update: the fast forward function has been disabled
- bugfix: wrong “hit & run” icon shown
- bugfix: wrong “sorcerer” card shown
- bugfix: improved some translation
Version 1.0.7 – 30 December 2024
- major update: optimized the HUD script (savegames will be obsolete from this point, erase it in case of issues with hud)
- update: the screen is a bit “green” bordered if special trait is available
- update: the chances to draw an event card are a bit increased
- update: now you can melt ancient shards, obtaining torches (by using shard converter)
- update: better “progress page” shown at every game end/death (and before every single run – optional)
- update: new “sorcerer” card, he is dangerous and able to curse your gear
- update: some potions are more expensive
- update: food supplies and torches now got an indicator under hud icons
- update: the presence of the “executioner” now can scare and confuse you (and also can tire you)
- update: new “gnome” card, gives torches in exchange of food and maybe drop a special item
- update: now “burglary tools” can be used to open treasure chests
- bugfix: fixed some gauge speed
Version 1.0.6 – 24 December 2024
- update: better ‘hole’ event
- update: can purchase 2 items at a time from most of merchants
- update: can do a sprint anytime (sprint is also used to flee from chasing enemies)
- update: can be chased by enemies (not monsters)
- update: can discard food supplies and torches from the inventory (useful in “desperates” situations)
- update: now can rest for a while (from equipment menu) and recover some health points
- update: fatigue now builds up faster when not defeating the enemies (it does not apply to barbarian)
- update: new attack behaviour called “Hit and run” (can run after a fight, but consumes random resources or health points)
- update: now sprints will cost more stamina (but can sprint after a fight)
- update: implementing inventory (now potions can be stored into inventory)
- update: auto hide mouse cursor after 6 seconds
- bugfix: unable to go back main menu after player mode selection
Version 1.0.5 – 18 December 2024
- update: blur effect when on low health
- update: bigger mouse cursor
- update: auto hide mouse cursor after 4 seconds
- update: skippable intro
- update: better “lotus” and “sensible” floppy
- bugfix: “lotus” and “sensible” floppy disks issue
Version 1.0.3 – 17 December 2024
- Game has been released!
- update: equippable items available (3 for now)
- bugfix: unable to leave from “higher or lower” minigame
Version 1.0.2 – 13 December 2024
- update: more soundtracks, one for each dungeon
- update: aligned the “trait refresh” animation
- update: better hud portraits
- update: deposit will give 20% of profit instead 10%
- bugfix: no “closed door” on decision event
- bugfix: discharging fury will free the game
- bugfix: hud of “assassin” shown on screen
Older versions – before 13 December 2024
- update: if fury is full, cannot decrease
- update: more traps (based on hero selected)
- update: new dungeons graphic
- update: new cards graphic
- bugfix: some icons still on screen on death
- bugfix: ancestral horn not functioning properly
- update: if the enemy survive, your weapon can take damage
- update: added new event “blocked path”
- update: added “rare” 25 amiga floppy disks
- bugfix: 100 ropes displayed into the backpack
- bugfix: “Gods” floppy disk issue
- update: pray success no more counts as card draw
- update: added “fatigue” system
- update: added 4 new weapons
- update: added 2 new shields
- update: added new lizards
- bugfix: wrong icon shown for some weapons
- update: all characters can be played
- update: two player mode is working
- update: many new events
- update: character enabled for testing
- update: game is “mouse playable”
- update: introducing “two player mode”
- update: gameplay balanced